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3D Animation
Intensive Introduction (suitable for
beginner to advanced students)
Maya, the computer animation industry's leading software, has the
capability to create limitless imagery, from the ape in King Kong to the
magical world in The Chronicles of Narnia. In this class, students
learn the fundamentals of modeling and animation, moving on to
texturing, lighting, and rendering a short scene. Through hands-on
practice, you will learn technical standards and the production workflow
used in the broadcast, commercial, and film industries. Lectures,
in-class discussion, and critiques help you to create a great-looking
animation for your demo reel. Starting with an overview of the
Maya interface you will first learn to grasp the work flow Maya has to
offer how to efficiently create, manipulate, and organize your scene,
objects, components and cameras. We will then begin working with
different surface types, e.g. modeling with Polygon Meshes and sculpting
NURBS surfaces by creating inorganic objects, adjusting pivot points,
parenting objects, and grouping objects together. From there, we
will learn to assign materials and textures within the Hypershade as
well as working effectively with UV's and texture projections.
Additionally, we will cover the creating of particle simulations, an
outer space environment, and lighting our scene. The course is
designed to cover all aspects within Maya.
Required skills: basic Photoshop
Drawing experience is not required but useful, as students will normally
design there own ship.
Course Outline
Students will create and model their own highly detailed spaceship and
outer space sequence along with particle effects, paint effects, basic
animation, and rendering techniques.
Essentials
Setting up a Maya project
Navigating in the perspective view, working with the camera
Exploring the U.I.
Viewing and shading geometry
Essential Shortcut keys for efficient work flow
Channel Box and layers
Grouping and Parenting
Maya's Hotbox
Selection Masks
Understanding different surface types
Modeling
Primitive Shapes
NURBS techniques - extrude, Loft, revolve and working with curves
Polygon Techniques
Extrude faces
Inserting edge loops
Merging Edges and vertices
Duplicating objects
Instancing
Duplicating Input graphs
Boleans
Setting up image planes with space ship designs created by students
Rendering
Overview of the Hypershade
Applying textures and shaders
Working with
projection maps
3D textures
Bump Mapping
UV layout
Overview of Lights
Overview of shadows
Rendering cont.
Light Linking in Maya
Setting up a 3 point light system
3d camera
Creating Particles
Animation
Setting Key frames
Overview of the graph editor
Animating Cameras
Course Title:
Animation
Tuition Fee: RMB 3200
Spring Session 2012:
March 6th to May 13th
Section A:
Tuesday evenings (6:30 PM - 9:00
PM)
10 weeks from March 6th to May 8th (Course Code: AM103)
Location: ELC Learning Center
Section B:
Sunday afternoons (1:00 PM - 3:30 PM)
10 weeks from March 11th to May 13th (Course Code: AM104)
Location: ELC Learning Center
CLICK HERE TO REGISTER FOR THIS COURSE
Registration Procedure:
Please register
online first to reserve your place.
You will then receive a confirmation email with further details.
Next, payment must be made on site at the ELC Learning
Center
during the
payment dates shown below (you can come in person or send someone).
Tuition payment for the
Spring Session 2012 will take place
from
11:00 AM to 4:00 PM, from Monday, February 20th through Monday, February
27th, 2012. Payments will be received in
the Registration Office at the
ELC Learning
Center.
Click here for map.
Please note: classes
are kept small for the students' benefit (generally between 8 and 12
people). Register early to reserve your place. Payment must
be received on time to complete your enrollment and maintain your
reservation in the class(es) for which you have registered.
(Any course that does not meet sufficient enrollment may be cancelled
and a full refund provided upon presentation of your original receipt.)
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